подавал, но пока тихо всё на почте =/
Новости игры Archlord II
Отправлено 03 Июнь 2014 - 23:30
подавал, но пока тихо всё на почте =/
в спаме смотрел? или если почта gmail то в промоакции? В любом случае ключик тебе отложу, и подождем пару деньков, вдруг придет ключ. Тогда кому еще дам)
Отправлено 04 Июнь 2014 - 00:02
везде смотрел, нигде нету
ну до 17 ещё далеко, мб придёт ещё, а завтра в Defiance попробую)
Отправлено 01 Июль 2014 - 17:06
We would like to thank you for taking part in our Closed Beta in June. We pushed really hard to release that first phase of beta testing, hoping to collect some core technical information related to our servers, our installation process and our game launcher.
Thanks to your feedback, our teams could start working on solutions to prevent the technical incidents some of you have endured. Overcoming these issues should allow more of you to participate in testing our game during the next phase:
We’re looking forward to see you once more for this important milestone of the project, as your feedback will again be critical in terms of improving the game. So let’s have a look at what's planned! In about a week’s time, the servers will open again, this time for the OBT. And what does that mean? Well, with the Open Beta Test:
• We no longer restrict players' access, and everyone will be able to participate without requiring a key.
• We no longer delete progression and characters, so everyone can experience the content and invest time in the game without fear of having to redo it all in the future.
• We increase our level cap to 40, enabling you to try more dungeons and an additional difficulty level.
We hope this content update will help you to prepare for your main test assignment: PvP Activity Testing!
It’s important we gather as much feedback as possible during this Summer in order to fine-tune the PvP activities to bring out their best. We have already begun implementing early feedback from our testers and will increase the speed of combat skills by roughly 20% to make battles more dynamic, but we need legions of testers to populate our massive battlegrounds.
These battlegrounds will run three times per evening, each day with a different playground and different set of rules. That’s three hours of intense action! Are you strong enough to join the battle?
Make sure you show us your prowess on the battlefield as you provide your feedback, because we’re pretty excited to see who shows promise and might become our first Archlord once the competition opens!
Of course, you will need to prepare for this event, so don’t hesitate to test our skirmishes as well. Only the Aquila Arena will remain accessible, to focus testing on that particular battleground only.
Hitchhiker’s Guide to the Archlord 2 Beta Test
So now we have the Beta Test Check List pretty much in order, let’s just add a few more tips. Testing a game requires some understanding of its design objectives, so let’s make sure we're all on the same page in that regard:
• Archlord 2 is focused on party play, not on quest content. Instead of questing alone, group for dungeons, because that’s where the gear you need is located, and that’s where the fun is: doing PvE activities.
• Archlord 2 encourages grouping without penalizing the soloists. The party matching system allows for easy grouping for dungeons, and a party skills offer group buffs that you should try to have active at all times! You can clear dungeons with friends of nearly any given level, and yet, if you really wish to enter dungeon on your own, you can do that too!
• Unless you find a good DPS cycle and party buff tactics, Archlord 2 can seemingly be about spamming keys and drinking loads of potions. Too many testers seem to be unaware that they can add in additional attacks between chained skills. You can’t really hit fast until you master that skill, so ask around on the forum and find out how fast you can fight!
So when is the Open Beta starting?
The results of the Closed Beta were quite encouraging and we were about to launch Open Beta on the original target date of 1st of July.
But it just felt like insisting on meeting that target date was mostly fed by the excitement of the players and the staff rather than reason and what was best for the project.
We do love to see you urging us to deliver the game and it’s a great motivation boost for us, but looking at the technical incidents that occurred during CBT, we thought it better to ask for just a little more patience in order to work on them.
Of course even the Open Beta will be far from perfect, and we hope you understand that this is a test and not the final game (if something like that even exists for an MMO). However this time, we decided to slow down a bit and allow ourselves time to implement some of your feedback. There is also a bunch of fixes we wish to see implemented for Open Beta.
I’m sure all of you can understand our concerns and we ask you to be patient for just a little longer ... No? Well, we know that too, so stay tuned because we won’t take long!
Отправлено 04 Июль 2014 - 15:19
In an ongoing effort to improve our service, we have implemented some changes in our launcher.
You will now be able to select your client’s language when launching the game. To do so:
• Simply start the launcher
• Enter your account credentials and log in
• Select your client language (drop down menu above the Login/Start button)
• Click Start
The game should then be displayed in either English, French or German which are the currently supported languages. Note that upon restarting the game, you can always change the displayed language and access any server you want. There is no language restriction upon server selection.
Every player can access all servers, regardless of which client language was selected. We wanted to provide as much flexibility as possible, so you can play on the server you prefer with the client language you want.
However, if you wish the game to perform well, it is important that you consider latency. If you’re located in Europe, you will be still able to play on American servers, but bear in mind that this will greatly increase the distance between your home pc and the datacenter running your environment.
Additionally, if you wish to play in a specific language you might as well prefer to play with people sharing the same tongue. For this reason, we now have servers with language suggestions:
[EUROPA] Locan [FRANCAIS] Chimera [DEUTSCH] Ishgar [AMERICA] Willowfire
During CBT, this aspect of server selection was not properly highlighted, and lot of players ended up on a server mainly speaking English while otherwise their initial choice would have been their native tongue.
Willowfire becomes America’s first choice!
Observant players will probably have noticed the relabeling of the Willowfire server as well as the disappearance of the Arahan server. This was a decision we made for the OBT, after weighing the pros and cons of creating two distinct time zones.
The internet is an open world where players can share some quality time together across vast distances. For a large country such as the USA, that means a Californian can keep in touch with his longtime friend from New York playing Archlord 2 together.
Since Archlord 2 strongly encourages party play, we believe that the creation of the two time zones would hurt this relationship which is not what we set out to do!
So instead, we adjusted the server structure in a move we hope will please the largest possible amount of players.
We have set the server time for Willowfire to CDT (UTC-5), standing between West and East!
Additionally, we have scheduled our massive battlegrounds to start at 7PM CDT in 3 consecutive waves of 60 min. brawls! This will allow each time zone to participate in these events with a greater variety of players!
Local Time Zones and Universal Coordinated Time
Running events that span across so many time zones can be rather confusing for players who are used to playing market restricted games. However, there is one common clock everyone will soon learn to be familiar with: UTC (Universal Coordinated Time).
All of our servers run based on this time standard (see below) and the fastest way to convert this to your local time is to simply open the main page of our website. In the top left corner, near the navigation bar, you will always find a dual clock displaying both UTC and your local time.
• [EUROPA] Locan: UTC + 2
• [FRANCAIS] Chimera: UTC + 2
• [DEUTSCH] Ishgar: UTC + 2
• [AMERICA] Willowfire: UTC -5
Please note that massive battlegrounds will run at 7pm, 8pm and 9pm server time!
We will soon re-activate the download link to our client in anticipation for the OBT kick-off!
You can choose your language and select your server according to your personal preference and conveniently convert the time of our PvP events to your local time. Your patience will soon be rewarded and we will keep you informed of the next steps over the coming days!
Looking forward to see you in OBT!
Отправлено 06 Июль 2014 - 17:02
You've been asking for it and here it finally is! Get ready for the start of your adventure on Tuesday, 8th July, when the gates to Chantra will open once more for the OBT!
Check out the link to find out more about the client download and CBT rewards for our testers!